Nightmist Online Forum - http://www.nightmist-online.co.uk
« Nightmist Online Forum - Rangers with Mods »
Welcome, Guest. Please Login or Register.
12/16/25 at 11:47:39


Home Home Help Help Search Search Members Members Member Map Member Map Login Login Register Register


   Nightmist Online Forum
   Nightmist Online - Please read the terms of use before posting here
   Discussion Forum
(Moderators: Stotic, JLH, Judge Dredd, Pandilex)
   Rangers with Mods
« Previous topic | Next topic »
Pages: 1  Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print
   Author  Topic: Rangers with Mods  (Read 362 times)
Everlast
Nightmist Game Staff
Full Member
USA 
*****



Örïgïnål Prånk§tër

   
View Profile

Gender: male
Rangers with Mods
« on: 12/31/03 at 00:22:53 »
Quote Quote

Ok, I've got a couple of master rangers.  I mess with the human's stats because the way I've got them on is the only way that makes sense to me.
 
Human w/ granite amulet and sgs
20 x 20 19 19 19
 
Halfling w/ granite amulet and sgs
19 x 22 18 18 19
 
Human with aoh and sgs
19 x 21 19 19 19
 
halfling with aoh and sgs
18 x 23 18 18 19
 
Only way i figure using a human makes any sense is if it has a granite amulet on it because halflings w/ granites get same str as humans with aohs and an extra dex.
 
With enhance a halfling with sgs and aoh goes to
23 x 23 18 18 19
 
With enhance a human with granite and sgs goes to
26 x 20 19 19 19
 
This is basically how my crits look w/ spells (human is off 1 char, doesnt matter for hit w/ rapid fire)
 
Human's max hit was 112 w/ enhance
Halfling's max hit was 110 w/ enhance
 
Why does 3 more strength only make my human hit for 2 more damage?  I walked around for a good hour or so testing their max hits.  If it would take more than an hour for one of them to hit harder than that, then the hit is so rare that it wouldn't make any difference in training.  Seems like he ought to average hitting around 6 more than the halflings do.
 
These hits were on Modern Art Sculptures on the 2nd floor of Zeum.
 
So that is my question. This more directed as a request for it to be changed or an explanation as to why it changes the hit so little to JLH and Pandilex.
 
Why on master rangers does 3 strenght only change max damage by 2?
 
Thanks for any help given,
Peace,
Gaddy
IP Logged

Everlast is the voice of reason, take heed, take heed. -Deval Feb. 4, 2004

Find me on Gaddy.
Oz
Full Member
USA 
*****






  x_bulldogdan_x  
View Profile Email

Gender: male
Re: Rangers with Mods
« Reply #1 on: 12/31/03 at 01:18:44 »
Quote Quote

It's Official!
 Shocked
You have way too much free time on your hands..lol
IP Logged

Oz untill all my crap is sold...them i'm blowing this popsicle stand.
Celerity
Full Member
United_Kingdom 
*****



Full offence intended.

   
View Profile

Gender: male
Re: Rangers with Mods
« Reply #2 on: 12/31/03 at 01:28:54 »
Quote Quote

Maximum hit with 23 str, lvl 30, 21 base weapon is 123.
Maximum hit with 26 str, lvl 30, 21 base weapon is 133.
 
10 Difference.. The minimums are both 42.  
 
Average hit with 23 is 82.
Average hit with 26 is 87.
 
Only 5 difference, you must've been unlucky. (Of course everything there is completely ignoring armor since the stats of the character has no effect on that).
IP Logged

Everlast
Nightmist Game Staff
Full Member
USA 
*****



Örïgïnål Prånk§tër

   
View Profile

Gender: male
Re: Rangers with Mods
« Reply #3 on: 12/31/03 at 01:40:12 »
Quote Quote

You rapidly fired at a Modern Art Sculpture from your Enchanted Bow for 115 points of damage.
 
Uhh..that took me about 3 hours :-\  He had a 113 in the same round.
 
This is just me zeum training/gold making without scroll on that 1 crit for a time.  I usually have scroll on everything except my cleric that way i get 0 lag.  5 damage difference, w/ enchanted bow...i guess thats good alright, but honestly I'm never making another human ranger if thats all its gonna be in the difference of training.
 
Halflings get +6 armor and higher dex, only 1 less strenght and equal charisma.  
 
Humans get an extra wisdom which is practially never used and their cons doesnt give them higher hp at all.  My human's hp is 1 higher than my halfling's and that is just because the halfling went 8 straight levels without a 10 hp gain.
 
Humans need to get their special thing.  Dwarves underground.  Elves in forests.  Halflings armor.  Humans are probably the worst race along with halfelves, they both need to get some help.
IP Logged

Everlast is the voice of reason, take heed, take heed. -Deval Feb. 4, 2004

Find me on Gaddy.
CPG
Full Member
USA 
*****




dude hit guy wif lol

    VinzcentXS
View Profile WWW

Gender: male
Re: Rangers with Mods
« Reply #4 on: 12/31/03 at 01:45:26 »
Quote Quote

+1 to a stat won't make a noticeable difference in anything. You should just make any new crits you want Halfling. Their HP gains are similar to all other races, as is their damage. The +dex is nice along with that. The only class I wouldn't suggest making them is a Cleric, or a Pacifist.
 
P.S. They get +7 AC not 6.
IP Logged

Celerity
Full Member
United_Kingdom 
*****



Full offence intended.

   
View Profile

Gender: male
Re: Rangers with Mods
« Reply #5 on: 12/31/03 at 02:21:02 »
Quote Quote

Hm, with the formulae I have youve got a 0.8% chance of beating 115 with 23 str soo.. JLH must've changed them :p
IP Logged

Pages: 1  Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print

« Previous topic | Next topic »


Nightmist Online Forum » Powered by YaBB 1 Gold - SP 1.3.1!
YaBB © 2000-2003. All Rights Reserved.