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   Author  Topic: Pacifists - SDG  (Read 569 times)
alone
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Pacifists - SDG
« on: 07/23/03 at 14:06:27 »
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There is no point to them being in the Scarlet Daggers Guild.. All they do is move the monsters and things around the place.. I've found Sylva out of place 3 times now... On one grid, she was there with three Thief Guilds and 2 Dogs Undecided
 
They can't gain anything by entering, so why bother letting them?
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Re: Pacifists - SDG
« Reply #1 on: 07/25/03 at 22:00:03 »
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Shocked
 
I agree... I've had a pacifist go through to Rel'Thon's Chest... Which my pacifist was unable to destroy to get the Scarlet Dagger. (Although the Chest should be healable to kill Cheesy)
 
There's no point being that pacifist should go in SDG to train. They just heal, what else?
 
Can anyone confirm anything that pacifists get out of SDG?  Huh
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Re: Pacifists - SDG
« Reply #2 on: 07/26/03 at 07:25:35 »
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If you were to restrict pacifist's from entering areas based on the fact they cant train there, the NightMist realm would be quite limited for the class seeing as undead do not roam over the majority of the map.
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Re: Pacifists - SDG
« Reply #3 on: 07/26/03 at 12:06:39 »
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I agree with not letting pacifist going up to the SDG, this area is all ready limited to only thiefs, druids, clerics, mages,and pacifist. Since there is nothing (that i am aware of) undead up there i see no point for letting up there, unless they want to offset the order of monsters making it hard for the other class.I have seen one pacifist do this.
« Last Edit: 07/27/03 at 09:56:59 by Lurch » IP Logged
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Re: Pacifists - SDG
« Reply #4 on: 07/26/03 at 23:32:01 »
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Like damon said above. It would be stupid If you used that as a reason seeing as there are very few areas in the entire map that have undead.  
 
find a better 'excuse'
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Re: Pacifists - SDG
« Reply #5 on: 07/26/03 at 23:45:49 »
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on 07/23/03 at 14:06:27, alone wrote:
All they do is move the monsters and things around the place.. I've found Sylva out of place 3 times now... On one grid, she was there with three Thief Guilds and 2 Dogs Undecided

 
That looks like a perfectly fine 'excuse' to me.
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Re: Pacifists - SDG
« Reply #6 on: 07/27/03 at 05:11:48 »
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And? Coding sylvia to NOT follow players would be sufficient.
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Re: Pacifists - SDG
« Reply #7 on: 07/27/03 at 11:20:50 »
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Obviously there's reason enough to allow Pacifists through an area like the Forest, as it joins towns together.
 
But a small area like the SDG, it's pointless to go into. The only reason a Pacifist would see to go in, is either to disrupt the area, possibly to a point of ruining the training for low level characters, or just to check to see if the main prize of the Scarlet Dagger is available or not..
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Re: Pacifists - SDG
« Reply #8 on: 07/27/03 at 13:47:14 »
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Or maybe to heal people for exp/to help them.
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Re: Pacifists - SDG
« Reply #9 on: 07/27/03 at 13:50:56 »
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on 07/27/03 at 13:47:14, Pandilex wrote:
Or maybe to heal people for exp/to help them.

 
Is the disruption to the way things work, really worth it?
 
Or are the monsters being set to not follow..?
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Re: Pacifists - SDG
« Reply #10 on: 07/27/03 at 16:05:21 »
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Pacifists have accidentially dragged monsters in other places as well. The vinewhip troll, for example, was loose in the necro tower area, following people around in the outter keepgrounds. This was fixed by staff and I am sure they will also fix any other monsters dragged around by a paci, provided it wasn't intended to move.
 
As Pandilex said, pacifists can get xp by healing other players in the SDG, and even if they couldn't, nobody would restrict you from going to the ocean just because you can't swim, would they?
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alone
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Re: Pacifists - SDG
« Reply #11 on: 07/27/03 at 16:08:31 »
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on 07/27/03 at 16:05:21, Lady_Maha wrote:
nobody would restrict you from going to the ocean just because you can't swim, would they?

 
You don't know my mum Cry
 
I get the point, and at the end of the day, i can handle the area fine with what i've got.. I was more thinking of people who go into the first rooms and end up having to fight Sylva, dying and disliking the area Tongue
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Re: Pacifists - SDG
« Reply #12 on: 07/27/03 at 16:50:04 »
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Healing people for exp....in an area where the monsters do around..5 damage...if they ever manage to hit  Roll Eyes
Silva and Rel-thon are basically the only things that even get you down on pots if you've got a few thieves.
 
I would think the place being a thief headquarters could say "This place is too unholy for you to enter."
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Re: Pacifists - SDG
« Reply #13 on: 07/27/03 at 17:34:36 »
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All the more reason for you to go there; to make it 'holy'
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alone
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Re: Pacifists - SDG
« Reply #14 on: 07/27/03 at 18:05:53 »
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I have to say.. That was Cyric's reasoning for allowing Clerics entry, they're meant to make the area holyier..
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Re: Pacifists - SDG
« Reply #15 on: 07/28/03 at 05:24:48 »
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on 07/27/03 at 16:50:04, -Gaddy- wrote:
Healing people for exp....in an area where the monsters do around..5 damage...if they ever manage to hit Roll Eyes

 
Which is good enough for a pacifist to lvl before they can get the salve spell...
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alone
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Re: Pacifists - SDG
« Reply #16 on: 07/30/03 at 13:12:17 »
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Grassy Meadow: The meadow is a pleasant home to various sorts of wildlife. You cannot help but enjoy the fresh air and warm sun upon your face. The meadow meets up with the wall of the City of Nightmist south. You can go West, North or East further into the meadow.
A Sylva, Bunny, Bunny, Bunny, Bunny are here with you.
 
And it's ok to let them in.
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Re: Pacifists - SDG
« Reply #17 on: 07/30/03 at 17:40:05 »
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As I said before, those monsters should have their follow rate changed. The same happened with the Vinewhip Troll, until JLH fixed it. Monsters following is a problem that can be fixed easily.
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