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   Author  Topic: Two big problems  (Read 1351 times)
Mephistroth
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Two big problems
« on: 07/19/03 at 09:59:05 »
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Stopping bosses from spawning:
 
Ok, this is really pissing me off. About 8 or 9 people were waiting for the demonic general to spawn, so Epic being the cool guy that he is sits on the square with his pacifist to stop it spawning. Heres his reason:
 
Guava: because im not able to hit with my mains cause of all you cast that spell
Guava: so it doesnt come back we dont have that problem
 
Seems pretty lame to me. Luckily he decided to move after 5 minutes or so, so it ended up spawning.. but shouldn't this be a bannable offence? It's a pain in the ass having retards like him doing that. Although I can understand where he's coming from, he should have done something else about it instead. Why make everyone else suffer?  
 
Using pacifists to stop players attacking monsters
 
This is also a pretty big problem. People seem to be using pacifists to stop players from attacking boss monsters. Seems pretty out of order to me, and theres nothing they can do about it. At the Demonic General today Epic walked in with his crits to kill it, and scarhead and some other pacifists cast lesser pact on him so he couldn't fight it.
 
Both of these problems need to be sorted out, I'm not really sure how but that's why I posted it.
 
Edit: Epic: and im not letting general spawn anymore
Epic: forever...
Epic is laughing heartily.
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Re: Two big problems
« Reply #1 on: 07/19/03 at 10:05:28 »
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I hate this nuts.People are abusing pacifists!They are meant to stop people from pking, not stop people from killing monsters... Angry
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Re: Two big problems
« Reply #2 on: 07/19/03 at 14:27:49 »
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why not just make it so that is spawns even when players are on the square...
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Re: Two big problems
« Reply #3 on: 07/19/03 at 14:38:26 »
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allready been suggested that it spawns and ppl on the square are teleported to there local not sure what staff comment was on it Cheesy
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Re: Two big problems
« Reply #4 on: 07/19/03 at 19:18:53 »
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I dont honestly know how people didnt see this coming. I was having a conversation on messenger with my nightmist buddies about the pacifist, and as soon as the pact spell came up in the convo, someone pointed out that 'It would be funny if you cast that on someone trying to kill a monster or something lmao. they would be so pissed'
 
In a way its funny, But its still abuse I... guess.
 
Suppose pand will change the spells by next update.
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Re: Two big problems
« Reply #5 on: 07/20/03 at 08:55:24 »
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Can we some action done for this crap?Right now someone is sitting at the dg square with the name Sry_Gen_Isnt_Coming.
 
And yesterday when the dg spawned Loyal kept making it so I could not attack it.He kept casting greater pact on me.I find this very annoying.It gives us non pacifists no reason to even goto the dg.
 
These pacifists are abusing their powers and must be stopped!
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Re: Two big problems
« Reply #6 on: 07/20/03 at 20:56:50 »
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That seems pretty stupid, i don't think that pacifists were intended to stop boss spawns and make people unable to kill monsters.
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Re: Two big problems
« Reply #7 on: 07/22/03 at 09:07:37 »
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Another Pacifist problem,  
 
I'm minding my own training my low level rangers in the forst and an adept pacifist comes along and casts subdue on all my characters.
 
Metos cast Subdue on you, causing you to deal half damage and be dealt half damage from monsters and players.
 
Metos: nbow u do half damage
 
Has anyone else had a problem with this?
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Re: Two big problems
« Reply #8 on: 07/22/03 at 09:09:51 »
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Nope I havent had a problem with that.Only problem I have is people casting greater pact on me.
 
Please Pandilex change pacifists!They are nothing but trouble  Angry
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Re: Two big problems
« Reply #9 on: 07/22/03 at 10:50:33 »
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i did .. at the barracks with my cleric 'scoobydoo' cast subdue on me which made me aid for only 40 ..
really pissed me off
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Re: Two big problems
« Reply #10 on: 07/22/03 at 13:36:59 »
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Anarchy started calling me stupid when i was using Subdue and Lesser Pact to stop people PKing eachother Cheesy
 
It was just a bit of fun.. One guy went and got three alts, to try kill me. Never the less, he failed, with not being able to attack Pacifists and all Tongue
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Re: Two big problems
« Reply #11 on: 07/22/03 at 16:39:15 »
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I used Lesser Pact on someone when I was talking to a non-pacifist friend in the meadow, who had just ran into me, and the person tried to pk him. Other than that I barely ever cast subdue, lesser pact or greater pact on anyone, except maybe when I run into some clannies of mine who are in the middle of getting pk'd.
 
To stop people from training by using those spells isn't fair. Stop them from pking, yes, but not training, and sure not from killing bosses, as has been seen at the dg frequently lately.
 
Don't get me wrong, I love playing my pacifist, but there are just too many people who abuse the power of those spells. Maybe it could be changed to where those spells will stop you from being able to pk, but not from doing damage to monsters. It doesn't seem right that despite subdue and the pacts a pacifist can still depurate undead for the full amount while a cleric's aid is halved or cut off.
 
It would be nice if the spells could be altered to where attacking monsters is still possible for the full amount, but effect you when hitting players.
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Re: Two big problems
« Reply #12 on: 07/22/03 at 17:36:16 »
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why do we even have pacifists now? i haven't seen anyone RP one, and it seems like all they can do is kill dead things and bother people.
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Re: Two big problems
« Reply #13 on: 07/22/03 at 17:44:33 »
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Actually I've seen pacifists roleplay. I also think it's a nice class for newbs to play. On a pacifist they can learn their ways around the game without being sent to their local by a pker every 5 seconds, something that caused a lot of new players to get frustrated and quit playing.
 
Also, pacifists are gold making fools!
 
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Re: Two big problems
« Reply #14 on: 07/22/03 at 21:23:47 »
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They should just make the greater pact spell 'Fall off' Someone if they try to attack a monster... You know so that they can choose when they want it off. As im sure its only to be used for TRAVELLING purposes anyways.  
 
With lesser pact... well I dunno what would have to be done with that one, but not many people seem to complain. And subdue... Well subdue is a funny one. Seeing as the monster is hitting you for half, as well as you hitting it for half your really experiencing NO drawbacks except that fact that your getting less exp... So... I dunno maybe when you heal at taverns it should strip all spells off you or something to get rid of subdue or something.
 
Then again the only one causing a serious problem would be greater pact as it acctually STOPS the person from attacking the monster. So as I said above it should be made so that if a person attacks a monster after greater pact is cast on them it will disappear.
 
Good idea? bad idea? You tell me.
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Re: Two big problems
« Reply #15 on: 07/22/03 at 23:25:00 »
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doesn't that make it redundant tho, you cast a spell on someone to stop them attacking a monster, they attack the monster and the spell comes off...
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Re: Two big problems
« Reply #16 on: 07/22/03 at 23:27:17 »
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thats the point.it should only be used for players.not monsters  Angry
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Re: Two big problems
« Reply #17 on: 07/23/03 at 02:05:19 »
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Acctually JLH. It makes people not able to attack monsters BECAUSE the monsters cant attack them... Which is what I would assume the point is...
 
So if you just make it so that it falls off when someone attacks it would be fine.  
 
And if your implying that the spell was acctually put there to STOP people from attacking monsters im kind of surprised....
Because if that is the fact you put the spell on for pacifists to sit at monsters and stop people from being able to kill them...
 
Please enlighten me if I am wrong.
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Re: Two big problems
« Reply #18 on: 07/23/03 at 03:01:41 »
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it's not that it's only supposed to affect player vs. player action the problem is that pacifists were supposedly not offense characters. perhaps i'm mistaken, it seems contradictory for a class that cannot attack or be attacked to be able to control other character's abilities to do the same.
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Re: Two big problems
« Reply #19 on: 07/23/03 at 03:58:11 »
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Exactly.
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