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   Author  Topic: Hit and Run  (Read 926 times)
Doublement
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Hit and Run
« on: 06/21/03 at 10:52:44 »
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Ok, to be specific, I am talking a thief party being covert with either mage or druid leading and attacking then leaving right away...very quickly hitting what they can then exiting to covert and come back later possibly....i suppose some with mages use rangers to hit and run as invis..but havent seen it much...now then-
I dont want people to disscuss who does it because there is no need. I just want to know tactic or poor sportsmanship?
 
personally i think it is a pking tactic.
 
p.s. Please dont make this some kind of post complaining about it or certain players that use it, if it becomes that it ought to be locked, i just want to know what everyone's opinion is.  shouldnt take more than one sentence to say it is cheap, poor sportsmanship, dumb noob tactic or whatever, or to say its a tactic, a skill that is becoming widely used, or its fun to do cause i can do no better. (i think this last thing i will add to my opinion on it also)
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Eternyte
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Re: Hit and Run
« Reply #1 on: 06/21/03 at 11:49:36 »
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It is a good tactic, but it is also poor sportsmanship.
It's down to the individual. All I can say is if you use the tactic, people will use it against you. So dont whine when it happens.
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Re: Hit and Run
« Reply #2 on: 06/21/03 at 12:04:22 »
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Its a good tactic to me if you are outnumbered.
 
But I just think attacking and logging is lame.
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Harky
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Re: Hit and Run
« Reply #3 on: 06/21/03 at 12:21:03 »
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I can't say I'm surprised people are dropping to this level, I'm not even surprised that people are condoning it - players in this game are pathetic nowadays and there's no hiding it.
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Galatae
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Re: Hit and Run
« Reply #4 on: 06/21/03 at 12:33:46 »
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Why do you think druids, mages and thieves have some sort of invisibility ? I think it makes the game challenging, you never know who's where.  
It does give a person a chance at taking out some uber-equiped archie.
If you don't like it, then go train where no one really wants to go, and/or get a cleric to vision them out.
Each tactic used can be countered.
 
My opinion - You can't say that the tactic is in itself sportsman or not, it's the person behind the tactic and what he/she says that determines it.  
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Doublement
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Re: Hit and Run
« Reply #5 on: 06/21/03 at 13:18:24 »
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I apperciate the way these are going, very un-hostile looking and stuff, ty.
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Re: Hit and Run
« Reply #6 on: 06/21/03 at 13:28:25 »
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on 06/21/03 at 12:33:46, Galatae wrote:
Why do you think druids, mages and thieves have some sort of invisibility ?  

 
Travelling, avoiding packs of 'newbie-hunting' retards.
 
on 06/21/03 at 12:33:46, Galatae wrote:

I think it makes the game challenging, you never know who's where.  

 
I have nothing against people using invisibility until they find someone but instantly running away afterwards is unbelievably gay.
 
on 06/21/03 at 12:33:46, Galatae wrote:

It does give a person a chance at taking out some uber-equiped archie.
If you don't like it, then go train where no one really wants to go, and/or get a cleric to vision them out.
Each tactic used can be countered.

 
There's always a chance to take out some 'uber-equiped archie' even with sub-par equipment, it's all luck.  There's no need to drop to such a level.
 
on 06/21/03 at 12:33:46, Galatae wrote:

My opinion - You can't say that the tactic is in itself sportsman or not, it's the person behind the tactic and what he/she says that determines it.  
 

 
There is, or at least there used to be before the morons took over a code of etiquette involving pking, that has obviously gone.  The only way I could see 'hit and run' as being acceptable would be if the person was roleplaying a murderer - without alts, and without 'logging off'.  However, considering 99% of the people in this game are incapable of/unwilling to roleplay, it's just a really gay tactic because you're too much of a coward to stand there and die to someone who is superior to you.
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Re: Hit and Run
« Reply #7 on: 06/21/03 at 13:33:38 »
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on 06/21/03 at 12:33:46, Galatae wrote:
Why do you think druids, mages and thieves have some sort of invisibility ?

 
Their invisibility imo is for hiding *themselves* from attackers to do a suprise attack or escape . . .
 
I don't agree with using them just to drag round a pile of theives but thats just my opinion . . .
 
I honestly belive that when your stam is gone your not supposed to be able to move . . . it has been suggested that the members of the party carry other members with no stam thats how they move . . . If thats the case how does 1 crit (The mage) carry upto 5 theives at a time with 0 stamina
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Eternyte
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Re: Hit and Run
« Reply #8 on: 06/21/03 at 14:17:25 »
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Lets just bring in the alt rule, and concentrate on improving all the classes.
 
Harky I agree that it is pathetic. However, there is no rule in place to stop the 'tactic'. If you would like to suggest one, I would be more than happy to add to it. Although until that time, it's going to be down to the morals of the certain players.
 
Personally I dont do hit and runs (Excluding clan battles in Clan House), but not everyone has these ideals.
 
I do think a time delay of 30 - 60 secs, from logging off should be implemeted. This would cure the 'Hitting and logging' 'tactic', which I also think is pathetic.
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Re: Hit and Run
« Reply #9 on: 06/21/03 at 17:24:20 »
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on 06/21/03 at 14:17:25, Eternyte wrote:
Lets just bring in the alt rule, and concentrate on improving all the classes.

Wouldn't help. People would just form parties where someone, using a mage, drives while the rest of the party concentrates on attacking. Some people already do this..
 
Momba posted a nice solution under Suggestions/Improvements (not sure which one) a while ago, that could work really well if it was worked on a bit.
 
-------
 
And yes, I do think that this new... phenomenon (wouldn't call it a 'tactic') is cowardly and pathetic.  
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Re: Hit and Run
« Reply #10 on: 06/21/03 at 17:33:45 »
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I don't really like this tactic, the only time I would consider using it is if i'm out numbered, and even then the chances are I would either run, or stay and fight (more fun anyway).
 
The main problem I have with people using this tactic, is that they boast afterwards. What's there to boast about? So what if you ran in fully spelled up, killed someone and then run out. What does that prove? That your a lame annoyance that can't when things are fair.
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Re: Hit and Run
« Reply #11 on: 06/21/03 at 17:47:54 »
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The Suggested yet controversial sollution to stopping hit and runs was . . . A crit without stam can not move until he has some stamina,  if in a party and the party moves then the crit who has no stamina is left behind until he has enough energy to move . . .
 
There will still be ways to do hit and runs even if this is introduced . . . (ie. using regular attacks and leaving 1 stam)
however they wont be anywhere neer as effective
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Re: Hit and Run
« Reply #12 on: 06/21/03 at 18:50:44 »
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Maybe to stop hit and runs JLH could put in a system where if you attack someone, you cant move until you have all stamina, or until someone dies. It could say something like, 'You are too exhausted from the battle.'
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Harky
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Re: Hit and Run
« Reply #13 on: 06/21/03 at 19:36:25 »
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I know not many people will agree with me on this, but the pvp system was ok in the first place - before the ten level limit, and before the required experience for 'full damage attacks' even at level 30.. the reason they had to be changed was because of people taking advantage of the system.  The level 30 thing was I believe originally introduced because people insisted on running back over and over after dying because they can't handle the fact that someone else was simply better/luckier than them at the time.  The ten level limit thing was introduced because of the people that insist on sitting in low level area's trying to kill newbies.  Making things more complex isn't necessarily better, and if everyone started acting with a little bit more respect for other players none of this would be/would have been necessary.
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Doublement
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Re: Hit and Run
« Reply #14 on: 06/21/03 at 23:28:23 »
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10 lvl limit is only annoying if you're the arch that cant attack the lvl 5.
 
but thats not the point of this thread..just if hit and run is a tactic or poor sportsmanship.
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Re: Hit and Run
« Reply #15 on: 06/21/03 at 23:33:26 »
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it's pathetic, that's what it is.
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Re: Hit and Run
« Reply #16 on: 06/22/03 at 00:15:01 »
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I think it should only be used when your outnumbered..
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Re: Hit and Run
« Reply #17 on: 06/22/03 at 16:40:28 »
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the only reason that the hit and run "tactic" is used is because some people cant fight 1 on 1 or 5 on 5 in a fair duel... some people are going to do it no matter what and others have differant opiions about it.... personally i think it's just taking the easy way out and making whoever is doing it look not only like a fool... but like less of a person... if your going to fight someone then do exactly that... fight... there is no running involved in duels....
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Re: Hit and Run
« Reply #18 on: 06/22/03 at 21:37:05 »
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It's a tactic yea, but.. it doesn't prove anything. If you have someone macroed with 4-6 expert-arch thieves you'll take them down easily unless they happen to miss every time. And there seem to be a certain few who are constantly using this. Too bad huh.. I try to avoid using a mage's invisibility on my crits other than trying to pass someone whose after me. Normally I don't use it as a tactic to sneak in, hit, and take off a second later.
 
It's poor sportsmanship but we can't really do anything about it. Same with the hit and log tactic. We just have to consider some resolutions and voice our ideas. I agree with the logging after 10 seconds or something. I've seen it used before and I like it. Even 5 seconds would let this cheap tactic become ineffective. Smiley
 
Trash the lvl 10 rule too.. It's annoying and unrealistic. Undecided If you're getting pounded on in an area, either learn to run faster or relocate your training.
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Re: Hit and Run
« Reply #19 on: 06/22/03 at 23:35:51 »
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on 06/22/03 at 21:37:05, Zylia wrote:
Trash the lvl 10 rule too.. It's annoying and unrealistic. Undecided If you're getting pounded on in an area, either learn to run faster or relocate your training.

 
The only trouble is, that there are preciously few areas, accessible to low level crits, that haven't got pk-ing parties permanently in them. Undecided
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