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   Thievery and resolving it
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   Author  Topic: Thievery and resolving it  (Read 862 times)
the Kiheitai
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  weaselking123   weaselking123
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Thievery and resolving it
« on: 05/22/03 at 00:01:45 »
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I'm just wondering if you want to cut back on thievery, it seems that every time, almost, that I need to make a trade, there is never staff online, and its not the same time every time. Sure, soemtimes thee is staff available Immediately, but just earlier today, a mosh was started by staff, and when yelled to see if staff could overlook a transaction, thee was no response. It just seems that in order to make things smooth you need to have staff able to monitor almost 24 hours a day, and its difficult to do, but if it means merely hiring people to do just that, monitor trades and general operation of the game, then it might be worth-while to do, if there is always a staff member available then the theft would be significantly dropped by fear of being caught or lack of waiting for staff supervision. Just an observation I had.
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PureMourning
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Re: Thievery and resolving it
« Reply #1 on: 05/22/03 at 01:15:03 »
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I've thought of this idea before too, I like it. I don't know if they would want to hire all those new staff though.
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the Kiheitai
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Re: Thievery and resolving it
« Reply #2 on: 05/22/03 at 01:26:15 »
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Well you wouldnt have to make them full staff, just give them basic moderator abilities, no special abilities, and see how it goes from there, maybe then you can have prospective staff members start out liek this to see if they can handle responsibility, and then if they show a useful skil, be made full staff at a future time, to me this helps alot of aspects in the game.
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Lady_Maha
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Re: Thievery and resolving it
« Reply #3 on: 05/22/03 at 01:36:57 »
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The suggestion was made once before and thrown out, although I like the idea a lot. It may have made no sense a year back, but with the amount of players that NM has aquired since then, and the increase of trades due to that, it would make perfect sense. Other staff could continue to cloak to work on their areas or other things they are doing, while "trade staff" would have no power other than overviewing trades.
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Re: Thievery and resolving it
« Reply #4 on: 05/22/03 at 02:41:00 »
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I am on alot when staff is cloaked working or just not on and posted before saying id love to just be a monitor no special abilities other than being able to over see trades Smileyand I'd still do it
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Re: Thievery and resolving it
« Reply #5 on: 05/22/03 at 04:22:12 »
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Just because you would have staff devoted to trades doesn't mean they would be on for longer periods of time.
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Re: Thievery and resolving it
« Reply #6 on: 05/22/03 at 05:00:43 »
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Just find people like me, I have no life other than being on my computer.  Wink
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Re: Thievery and resolving it
« Reply #7 on: 05/22/03 at 07:44:21 »
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just off the top of my head, this is probably real crap but if everyone can't wait until a staffer comes to make a trade then we'd be fools to expect everyone to start now.
 
how about a trade sqauare. it will have to have some unique qualities.
 
only parties of two can enter.
 
only two crits can be in it at once.
 
it will have a priest (or other NPC that heals every couple seconds).
 
no one can enter if there is one person or two.
 
only the original parties can leave (meaning you have to leave with who you entered with).
 
the way it would be used is by entering with the person you're doing business with. you then disband and make your transaction. when both persons feel that thier business is done they form a party once more and leave. real simple and as long as you do it right you should have no problems.
 
now say you do everything the way i've explained and some jerk still tries to rip you off by logging off with your money. well, that's when the trading room becomes a prison cell. if that happens all you'd need to do is memo your favorite staffer and they should be able to rectify the situation when they log on.
 
there's probably some holes and stuff but if that's possible it should work.
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Re: Thievery and resolving it
« Reply #8 on: 05/22/03 at 07:57:48 »
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Many people have suggested a built in trading system. When I asked JLH a couple of months ago he said that Pand had been working on one that would be put in in the next update. I'm not sure, but I think there's been an update or two since then. Kiss
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Re: Thievery and resolving it
« Reply #9 on: 05/22/03 at 10:42:08 »
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lol i like the idea i trian 12 crits at the same time when i'm on i don't mind having a 13th crit online that i just use to overlook trades. and about that idea of dog: what about ppl logging off? and there will be ppl that just go sit there and be afk.
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Re: Thievery and resolving it
« Reply #10 on: 05/22/03 at 14:18:03 »
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Getting a low level sucky crit and trade with a level 30, just get them to those trading squares and delete it... That's one less lvl 30 on the game HeHe.
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Re: Thievery and resolving it
« Reply #11 on: 05/22/03 at 14:27:59 »
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dognapot that wouldn't work, you'd get idiots that pretend to trade, then just trap your crit in the square.
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Re: Thievery and resolving it
« Reply #12 on: 05/22/03 at 17:01:45 »
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I really think a few devoted players should be able to "Just" Monitor Trades.... they can't Cloak and all they can do is Teleport Themselves... they can't teleport anyone but them... and maybe start a mosh or two... just an idea
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Lady_Maha
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Re: Thievery and resolving it
« Reply #13 on: 05/22/03 at 19:07:17 »
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~Lady_Maha nods her head in agreement with Soap~
I don't see why this couldn't be done, I'd even volunteer for that.
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Re: Thievery and resolving it
« Reply #14 on: 05/22/03 at 19:38:07 »
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I don't really think more staff is needed just for handling trades heh, no trade is so important that you absolutely need to do it right there and then.  If some were to be added, I see no reason to give any staff commands other than a very basic way to track people should there be any cases of theft.  People that want to trade can walk to wherever the main trading area will be.
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the Kiheitai
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Re: Thievery and resolving it
« Reply #15 on: 05/22/03 at 23:00:32 »
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If more staff is not necessary, then why have 4 players been permanantly banned for stealing?! If there are no staff, then people will take advantage. I'm not saying hire 2-3 people to do it, merely have a group of 6-8 or so as staff players, no special abilities, no special character name, Monitor01, Monitor02, etc etc. No race, no class, just plain and simple, that way there is no way to take advantage of people and it will put this theft issue to rest. Many people have been stolen fromn, myself included and would like to find a restitution to the problem. This is a way that all who want to can take part. I'm sure staff activity is also monitored to insure that no staff member in this position would be biased to friends.
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Harky
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Re: Thievery and resolving it
« Reply #16 on: 05/22/03 at 23:18:44 »
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People get things stolen out of carelessness and/or impatience.  I don't think more staff members need to be put there purely because of players shortcomings, and besides with the system you suggested of nothing for the nameless 'trade monitors' to do, they wouldn't stick it - then in two weeks there'd be another post like this one complaining that x got x stolen because there wasn't any staff on and he's too much of a stupidass to wait.  It's as simple as this: DON'T TRADE UNLESS YOU HAVE STAFF PRESENT, IF YOU CAN'T FIND A STAFF MEMBER PRESENT, WAIT.  Just adhere to this and you won't have any problems, I mean d**n.
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Re: Thievery and resolving it
« Reply #17 on: 05/23/03 at 04:18:33 »
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on 05/22/03 at 23:18:44, Harky wrote:
People get things stolen out of carelessness and/or impatience.  I don't think more staff members need to be put there purely because of players shortcomings, and besides with the system you suggested of nothing for the nameless 'trade monitors' to do, they wouldn't stick it - then in two weeks there'd be another post like this one complaining that x got x stolen because there wasn't any staff on and he's too much of a stupidass to wait.  It's as simple as this: DON'T TRADE UNLESS YOU HAVE STAFF PRESENT, IF YOU CAN'T FIND A STAFF MEMBER PRESENT, WAIT.  Just adhere to this and you won't have any problems, I mean d**n.

 
ive waited over a week once, and then i got ripped off when i finally gave up. sucks when there's no staff on during the time you play, EVER
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Re: Thievery and resolving it
« Reply #18 on: 05/23/03 at 04:19:26 »
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yelling for staff may turn one up if they are cloaked at work.
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Re: Thievery and resolving it
« Reply #19 on: 05/23/03 at 05:37:02 »
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on 05/22/03 at 05:00:43, Lady_Maha wrote:
I have no life other than being on my computer.  Wink

 
haha I hear you Lady Maha. Same here. I live and die by this d**ned machine.
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